Making Magic Mayhaps?

So I just got kind of a cool idea. I think we should create a magic set together and run through most of the stages of development just for funsies. I think it would provide an interesting view into how magic works. I have a few ideas for what the setting and the mechanics would be, but, of course, I want to hear what's knocking around in your heads.
My favorite idea that I've had thus far is to do set based around a desert city. The desert city would be mana-rich thanks to a magical ever-flowing fountain of water. However, since that fountain would be the only large source of mana, all the factions in the city would be jostling for control of the fountain. Out in the desert you would get to meet all sorts of nomadic creatures that have to scavenge for even the smallest morsels of food, water, and mana. The nomads would have to contend with all sorts of tough and ferocious animals such as wurms, genies, and dragons. I suppose the set would have a lot of strong Arabic flavors, but I would want to make it unique enough that its not Arabian Nights II: The Enderhaagen Symposium.
But yeah let me know in comments what you guys think. Ignore the haters in the chat box.

Comments

  1. I'm glad to pitch in, at least in a flavor sense. I would suggest, however, that a desert setting need not imply a Arab flavor. You really have your pick of ancient Near Eastern Culture because most have some sort of desert. You could easily have a Mesopotamian/Egyptian/Hebrew flavor, so as not to seem so much like Arabian Nights II. In fact, given your description, Egypt seems like a good fit as the Nile provided the fertility of the land and those who controlled it were very powerful. But once you go outside of that it was pretty much desert and lawlessness. Just a thought.

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