Saturday, April 22, 2017


Saturday, March 25, 2017

More Over Zach Baggins . . .

Finn C. has just one upped you at the ghost hunting game. Now if he could only work on his ghost taunting, he should have his own TV show.

Tuesday, March 14, 2017

Doran, the Siege Tower

Veronica and I finished Tommy's late Christmas gift this past weekend. We did Doran as a Neo-Assyrian siege engine and so I translated it into Akkadian in Neo-Assyrian script/ductus. If I do say so myself, I think she did a great job with the art. We'll bring it with us next time we come to visit. Hope you like it!

For inspiration, we mostly copied from Ashurnasirpal II's palace reliefs of siege engines at work. See below:

Monday, March 13, 2017

Back by Popular Demand

Image result for alex jones no shirt

The bots who sometimes post comments on our blog and are trying to become self aware have demanded another Alex Jones video so they can better understand what it means to be human. Maybe they will have mercy on me during the robot apocalypse now that I have posted this . . .

Tuesday, March 7, 2017

Cactus Care Emergency

Tonight the kitties bit the top off of my cactus and peed in it. I am trying to save it's life, but I don't know what to do. With the annual cactus care conference in Montreal months away, I am in desperate need of advice from a cacti enthusiast.

Sunday, February 26, 2017

The Devil is in the Pudding

Since I know that you all needed more grown men giggling like Meth-addicted school girls who have a crush on the forgotten, wolf-raised Jonas brother, I present you with . . .

Sunday, February 12, 2017

It's Time For Ice Cream

Pioneers Coming

According to this, I may not be human? Unsure.

Sunday, January 15, 2017

Multiplayer Cube

So, I have been reading a lot about cube recently because I want to update the multiplayer cube. There aren't a lot of resources about multiplayer cubes on the internet, but I am going to apply a lot of lessons from articles about regular cubes and from observations of what makes a good draft format based on sets that Wizards points out. One of the biggest changes that I think will make it more fun and strategic to play is to change the variability in power level so that it isn't just all the best cards in multiplayer magic. This would lead to more flexibility in what cards could be good enough to be played in the cube allowing for more interesting cards and more synergies.

Additionally, I am looking to move more towards making the cube have flexible themes that you can build your deck around. Like in regular draft sets, I want these to have some overlap so some cards are good in multiple themes or good enough on their own, so there won't be many cards that only fit in one archetype. So, based on all this, my question for you guys is what mechanics or keywords do you think are the most fun to play with in the multiplayer magic and might warrant being an archetype in the cube?

I'd also be interested in hearing any other ideas you might have about how to go about reworking the cube.

Saturday, December 3, 2016

Christmas Ancient Commanders

As Christmas approaches, if there's a commander (or other card) you'd like me to do in an ancient style, let me know sooner rather than later so I can get started. I'll be bringing them with me to the graduation party. I've heard from Joey and should finish his this weekend. Aside from individual cards, I've tried my hand at tokens, starting with energy tokens. I based these on accounting tokens from the ancient Near East that were the precursors to writing (at least in Mesopotamia).

So if you have any token ideas, or suggestions, feel free to go with that. As a reminder, I can do cuneiform (Sumerian, Old Babylonian, Ugaritic, Neo-Assyrian, Neo-Babylonian) and alphabetic scripts (Hebrew, Aramaic, Phoenician, Moabite). By the way, for myself I did Nebuchadnezzar, which you can see below.

And in anticipation of Amonkhet I did Ramses Overdark in Egyptian.