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Showing posts from June, 2013
Just Watch the opening part as the camera angle shifts up and down, and Glen Beck blathers aimlessly. I feel as if Beck is trying to hypnotize his audience into thinking using the N-Word is okay.
http://youtu.be/cPEvbc2yJHw

Top 10 Dragon's Maze Cards for Commander, Part 2

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5. Sire of Insanity Sire of Insanity will steal your lunch money and then use it to buy pornography and sneak the pornography in your locker and tip off the principal so you will get suspended and your mom will take away your Playstation. He is a jerk with the Midas touch and he does not fuck around. There is not waiting until he dies or until your next upkeep. No, he makes everyone lose their hand immediately while leaving his beefy body around to bully all the utility creatures on the board. Sire really punishes slower decks and if you are able to accelerate him out early could be quite devastation at bringing the game to a standstill while everyone is in top deck mode. Granted if people are playing graveyard recursion you might end up helping them more than hurting them, but you can always play graveyard recursion yourself or be packing a fair amount of graveyard hate. He is powerful and in the right situation can net you a huge amount of card advantage, but expect for your opponen…

Top 10 Dragon's Maze Cards for Commander

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Now new and improved with (hopefully) 100% fewer silly mistakes, my top ten commander list is back with Dragon's Maze to make your day 110% more exciting.
10. Zhur-Taa Ancient

While he does come with his risks, Zhur-Taa Ancient is a sizeable body for only 5 mana. Seven power is nothing to sneeze at, allowing him to command some decent board presence. However, the real reason this old guy with the huge neck makes it on the list is his mana doubling ability. At first glance, doubling everyone's mana at the table might seem like it is putting you at a massive disadvantage since all of your opponents get access to double the mana before you do. Yet, they will not necessarily be using all of that mana to go after you, especially if there is someone more powerful at the table and in the right position it can be an excellent way to boost certain players at the table to accelerate their board presence or pull off a massive fireball to catch up with a player who is running away with th…

Asparagus Kraj

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I've been doing some spring cleaning of my commander decks recently.  Editing, making, or taking apart commander decks.  One such deck I feel that I have been neglecting and am considering dismantling is the Kraj deck.  Its a super durdley deck that takes a lot of skill and brain power to operate.  I never play it and its confusing as shit.  The thing is I haven't got the heart to take it apart.  I think its a cool commander and a powerful deck.  For these reasons, I suggest Phil take the deck to edit and play.  Kraj deserves a good home.

Let's look at Kraj and what he does.  First off, he puts 1/1 counters on any creature.  Seems good.  There's a lot of counter stuff going on these days so this card has aged well.  He's good with Persist, evolve, graft, and even spikes.  He makes creatures bigger too so even if those targets have no activated abilities they can still get a little boost.  The activated ability part cannot be overlooked either.  There's tons of…