Showing posts from February, 2012

Hawesome Sauces!

Let us Rejoice:

Yub nub eee chop yub nub
ah toe meet toe pee-chee keene g'noop dock
fling oh ah Yah wah eee chop yah wah
ah toe meet toe pee-chee keene g'noop
dock fling oh ah Coatee chah tu yub nub
coatee chah tu yahwah coatee chah
tu glowah allay loo t a nuv Glowah eee
chop glowah ya glowah pee chu nee
foam ah toot dee awe goon daa Coatee cha tu goo
(Yub nub!) coatee cha tu doo (Yahwah!)
coatee cha tu too (Ya chaa!) allay loo ta nuv allay
loo ta nuv allay loo ta nuv Glowah eee chop glowah
ya glowah pee chu nee foam ah toot dee awe goon daa
Allay loo ta nuv

EDIT: The blog isn't displaying the older posts. I shall fix this...

Heroes one Retrospecitve

Heroes one is the very overlooked game that started it all. For its time, Heroes was definitely a very original turn based strategy game. It had a few scant RPG elements, a big fantasy world to explore, and four different factions to utilize. Heroes 1 established the formula that all the successive games would build upon. However, Heroes was not New World Computing's first stab at turn based strategy. Their first successful stab at the genre was a fairly obscure game called King's Bounty.

While my first stabbing landed me in jail, when Jon Van Caneghem released King's Bounty, he was able to test the market on turn based strategy games. While I've only watched King's Bounty being played, I've got the gist of what the game was about. You need to collect the 24 map pieces to find the specter of power in order to save your countries ailing king. To get these map pieces you needed to defeat villains spread out across the continent and return to your main town to co…

Introduction to A Heroes of Might and Magic Retrospective

Since the blog is sort of dead and I have an intense addiction to Heroes, I've decided to do Heroes Retrospective and run through each game plus its expansions and discuss what was cool and lame about each game. After getting over my aversion to change, I've been playing Heroes 4 and 5 and I have found them to be quite enjoyable. After wracking my brain for years as to which Heroes game is my favorite I've come to this conclusion: Heroes 1 created a basic formula and each successive game is just a reinterpretation of the basic formula. Sort of like legend of Zelda where each game is a new interpretation of the same basic components. Where core of Zelda is dungeon crawling, exploration, and the acquisition of new gear, the core of the Heroes is resource management and Hero development. I think all totaled, I've sank more hours into all the Heroes games (mostly 2 and 3) than any other game series. I want to try and break down what makes these games so damn fun and intere…