Sunday, January 15, 2017

Multiplayer Cube

So, I have been reading a lot about cube recently because I want to update the multiplayer cube. There aren't a lot of resources about multiplayer cubes on the internet, but I am going to apply a lot of lessons from articles about regular cubes and from observations of what makes a good draft format based on sets that Wizards points out. One of the biggest changes that I think will make it more fun and strategic to play is to change the variability in power level so that it isn't just all the best cards in multiplayer magic. This would lead to more flexibility in what cards could be good enough to be played in the cube allowing for more interesting cards and more synergies.

Additionally, I am looking to move more towards making the cube have flexible themes that you can build your deck around. Like in regular draft sets, I want these to have some overlap so some cards are good in multiple themes or good enough on their own, so there won't be many cards that only fit in one archetype. So, based on all this, my question for you guys is what mechanics or keywords do you think are the most fun to play with in the multiplayer magic and might warrant being an archetype in the cube?

I'd also be interested in hearing any other ideas you might have about how to go about reworking the cube.


  1. I like the idea of including flexible themes. I wonder if you could do some call backs to "classic" decks we've played before. Like maybe a goblin deck, where you could have a chance at constructing a kind of version of Joey's old goblin deck. Or a burn deck with hanabi blast, or Tommy's white weenie deck, Martin's reanimater, Zuberica, etc. I don't know if this would end up being as flexible as you'd like. Otherwise, I'm partial to an artifact theme (affinity, metalcraft), burn, R/G ramp, and U/B reanimater.

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