Monday, December 17, 2012

#13 Freddy Pharkas Frontier Pharmacist

I don’t have a standout memory to share about Sierra’s classic adventure game Freddy Pharkas Frontier Pharmacist, but yet the game sticks out in my memory of one of my favorite games from my childhood. I’ve played many other adventure games that are arguably better, but few others left the lasting impression that this game did.

By the time this game was made Sierra had polished their adventure game craft to the point where they were at the pinnacle of not only the genre, but also the computer gaming world. Although it was overshadowed by games like King’s Quest VI (which up until Warcraft II came along was the best-selling computer game of all time), Freddy Pharkas is one of Sierra’s finest games,  an example of their wonderful hand-painted landscapes, engaging storytelling, unique characters, streamlined interface and exceptional voice acting coming together to form a undeniably fun game. Even the frequent deaths that required obsessive saving indicative of Sierra’s adventure games just a few years earlier which many (most notably LucasArts) had criticized as an unwanted distraction from the player’s engagement in the game world, had been scaled back. Freddy Pharkas might not always be remembered as one of Sierra’s best games since it did nothing to blaze new territory and, being a stand-alone game, is not remembered with as much adoration as their more beloved series like King’s Quest or Quest for Glory, but few other adventure games draw you into their world with such force while also cracking you up the entire time.

FPFP was designed by Al Lowe of Leisure Suit Larry fame during what was probably Sierra’s peak in 1993. Ken Williams, founder of Sierra, wanted to creature adventure games of various genres similar to those popular in literary industry (fantasy, science fiction, comedy, mystery, police dramas). Freddy Pharkas was one of the last attempts Sierra made along these lines as the representative of the western genre, but with the twist of combining it with Al Lowe’s signature brand of cornball/dirty old man humor.

One of the biggest joys of playing Freddy Pharkas is how crammed full of jokes it is. Descriptions of every object even down to the most mundane item in Willy’s store include all sorts of puns, potty humor and pop culture references. No opportunity for a joke is left untaken and a tremendous amount of work must have gone into composing the countless lines of dialogue and descriptions in the game, an example that even modern adventure games would do well to follow.

The plot of Freddy Pharkas, a former gunslinger who turned Pharmacist once his ear was shot off by our villain, follows Freddy as he is attempting to discover why the economy has dried up in the town of Coarsegold. Along the way, Freddy has to solve a problem of a backed up outhouse and use his medical skills to find a way to stop the town from being poisoned by horse flatulence. Owing its inspiration to Blazing Saddles, the story leans on poking fun at a lot of clichés from old western movies. As you might expect from a parody, the plot is little more than a vehicle to keep the jokes coming down the manufacturing line with just enough of a story to keep you along for the ride.

Where Freddy Pharkas really shines is in its characters. Characters are often a politically incorrect caricature of common western tropes, but each one is beautifully realized from the spot-on voice acting to the gorgeous portraits to the funny dialogue. Like most comedies, Freddy Pharkas is not the kind of game that will leave a strong emotional impression with you, but it makes the town of Coarsegold come alive with each character’s unique persona and, considering the high stakes in the game’s plot, leaves you feeling an attachment to the town, like you want to revisit it someday.

The most frustrating part about Freddy Pharkas is the in-game copy protection. The game comes with a hilarious manual pretending to be a guide to medicine of the old west. However, in what seems like a never ending sequence in the first act, this manual is required to mix a series medicines in your pharmacy for multiple of customers. Each must be mixed with the exact amounts of powders and liquids and such and the correct procedures which usually ends up taking a few tries to get right. Combine this with the 3 customers during this part of the game and this copy protection scheme ends up taking about half an hour to get through, serving as a major distraction from your engagement in the game world.

Other than this, the biggest downside of Freddy Pharkas is that too short and leaves you wanting more. At the end of the day, I want three things from an adventure game: to be sucked into the game world, to laugh my ass off and after beating it to be sad to leave. Freddy Pharkas Frontier Pharmacist passes each of these in spades.

1 comment:

  1. Honestly I kind of liked the medicine making part. It was a little tedious but I always thought back then that it was a very unique thing for a game to do and when you did complete that part you felt a slight sense of accomplishment. The fact that the protagonist is a pharmacist at all is unique to this game as well. It really is a very cool game and the Western genre needs parody.