In my 8th grade math and language arts classes, I
stood on top of chairs and sang silly songs about imitation mayonnaise and Inky
the Cat. One day in social studies we watched a video about Africa in which,
for some reason, they played the song “Don’t Worry, Be Happy.” My friends Ben
and Danny were amused at the long and high part of the song and we starting singing
it for the rest of the period. On my turns, I decided to go all out and sung
with a squealing, high pitched voice, holding out all the notes for as long as
possible for dramatic effect (aweeeeeaeeeeeeeeuu!). My friends found my
rendition hilarious and encouraged me to sing it repeatedly throughout the rest
of the week.
With my new found stardom, the next logical step was to go
to the recording studio and lay down a full length album. So, I spent the night
at Ben’s house, he left me listen to his Green Day cassette, we played NBA Jam
on Sega Genesis in his basement, we wrote out a track list and recorded every
goofy 20 second song in one sitting. By the next week at school, with the help
of Ben’s promotional skills, I handed out printed and autographed tracklists to
my classmates and my teachers. That week I started taking requests to sing songs
from the album on the bus and on the playground. Even my teachers got into it
and let me stand up on chairs and sing at the end of class.
While I was reluctant to thrust myself into the limelight,
my friends found my songs an amusement that broken up the monotony of school
and my teachers seemed surprised to see this showmanship coming out of a
reserved student. It became an integral part of my identity the rest of my 8th
grade year to the point where other students wanted to be part of it, taking on
roles as my bodyguards, my manager and my accountant.
This middle school experience served as the inspiration for
Shadow Puppet Disco when I started having goofy songs about Lewis and Clark and
Kung Pow Chicken pop into my head as I was playing basketball. Knowing that my
friend Matt McReynolds (or as Kyle Blair called him “old Irish Matt”) was a serious
rock musician, I decided he needed to hear the songs. So one day I sung them to
him during lunch in the cafeteria loud enough so that all the other tables
around us glared at me. Matt found the songs amusing and said I had a decent nasal
rock and roll voice kind of like Tom Petty. I wrote more songs, Justin, Joey,
Martin and Alex got involved and SPD blew up from there.
As goofy as the songs were, I loved the rush of all the eyes
in the class being on me, each person listening to something I had written. Performing
for my classmates made me feel like I was making school a little more fun for
everyone, like I was making everyone’s life a little better. Playing the text-based
DOS shareware game Rockstar from 1989, always ignites a nostalgia in me for
this mix of adrenaline and joy.
Like Oregon Trail, Rockstar is another game where it is more
about immersing you in the decisions and lifestyle of being a rockstar than
about compelling game mechanics and solving strategic puzzles. With a little
trial and error and a pinch of common sense, it is easy to figure out that you
need to balance touring to promote your band, writing songs to make good albums
and relaxing to not get worn out while avoiding taking any hard drugs that
destroy your alertness in turn ruining your live shows. You slowly build up
your popularity by touring, releasing singles and albums, and doing every radio
and television spot you get offered. This simple strategy is all you need to
win the game even on the hardest setting, but true elegance of this game isn't so much in trying to win but rather in exploring the world of the game and
vicariously living out the life of a rockstar. For example, taking drugs that
you are offered by groupies or other bands can do nothing at all or it can
induce a psychedelic and seizure-inducing multi-colored explosion of different
characters on the screen. Likewise getting into fights with your bandmates
might cause your tour to get cancelled or touring too relentlessly might make
you depressed and your manager will force you to go to therapy or doing too
many drugs and your label will force you to go to a sanitarium and eat nothing
but vegetables. All the sexiest and the most rock-bottom parts from those
behind the music specials are all captured with flair in Rockstar.
The first of four text-only games on this list, one of the
most remarkable elements of Rockstar is that it is able to create such a rich
world and strong level of immersive progression with nothing but PC speaker
beeps and ASCII characters. It is cliché and overly simplistic to say that
books allow you to fill in all the details with your imagination and that doesn't seem to quite encapsulate the majesty of this game. However, I do not believe
Rockstar would be a better with graphics no matter how good. The game’s wacky
drug trips masterfully done with nothing but ASCII characters would not have
the same effect any other way and the game simply does not need them to spark
your imagination into images of being on stage in front of thousands of adoring
fans all singing along to your number one hit.
Rockstar can be downloaded here: http://www.abandonia.com/en/games/227.
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