Showing posts with label great designer search. Show all posts
Showing posts with label great designer search. Show all posts

Tuesday, September 21, 2010

Great Designer Search Challenges, Round 2

Some of these were pretty challenging and I'm not sure that the flavorful ideas come across well, but hopefully there are some innovative cards. The design search starts next Monday, so be sure to send forth your last minute design challenges/tips/plates of food.

Make an Adam and Steve card.
Adam and Steve – 1G
Creature – Human Druid - Uncommon
Tap: Target player gains 2 life and put an apple token onto Adam and Steve.
When Adam and Steve have three or more apple tokens on them, sacrifice Adam and Steve and put a 1/1 snake token into play.
2/2

Go to India, ride an elephant, design a card.
Gorilla Elephant Riders – 3GG
Creature-Gorilla-Rare
Trample, haste
If Gorilla Elephant Riders is blocked by any creature with power one or less, sacrifice it.
6/4

Listen to Tangerine by Led Zeppelin, design a card based on the lyrics.
Epic, Inspirational Sunset – 2WU
Instant - Rare
Until end of turn, creatures you control gain vigilance and tap: draw a card.

Design a card around the concept of awkward social situations.
Goblin Slob
Creature – Goblin Warrior - Common
Haste
If you control a non-goblin creature during your upkeep, Goblin Slob gets -1/-0 until end of turn.
3/1

Design a card that dies and comes back like Kenny from South Park. Also give it snow walk.
Chrome Cockroach - 3
Artifact Creature – Insect - Rare
Deathtouch, Snow-covered Swampwalk
During your upkeep if Chrome Cockroach is in your graveyard, you may pay 2B to return it to your hand.
2/2

This is a really tall order, but figure out how to make banding make sense and be more useful.
Stir the Melting Pot – 4BBB
Sorcery-Rare
Sacrifice all creatures you control and put an X/X token into play with trample and B:regenerate where X is equal to the power of all creatures in your graveyard.

Work on your fastball. Design a card afterwards.
Flameburst Dragon – 3RR
Creature-Dragon-Mythic Rare
Flying
When Flameburst Dragon is put into a graveyard from play, each player sacrifices two non-mountain lands.
RR, sacrifice Flameburst Dragon: Deals 4 damage to each creature and each player.
5/4

Escape from Russia by bribing guards with sexual favors and Vadca. Design a card around you harrowing experience.
Seduce – 2W
Instant – Common
Remove target creature you control and target creature you don’t control from the game until end of turn. Those creatures return to play with a +1/+1 counter.

Make a card akin to the great wall of China.
Great Wall of Ahnk – 6WW
Creature – Wall – Rare
Defender
Great Wall of Ahnk may block any number of creatures.
0/12

Design a planeswalker based around the persona or likeness of a modern famous political leader.
The Decider – 3BR
Planeswalker-mythic rare
+1: Target creature gains haste until end of turn.
-3: Destroy all creatures.
-8: Sacrifice any number of creatures you control to put that many 4/4 dragons with haste into play.
4

Make a card around the idea of a hyberbolic time chamber, that places either level up counters on a creature or +1/+1 counters on a creature for every turn its removed from the game.
Hyberbolic Time Chamber - 2
Artifact – Uncommon
2, Tap: Remove target creature you control from the game.
During your upkeep, put a charge counter on Hyberbolic Time Chamber.
2, Sacrifice Hyberbolic Time Chamber: return target creature removed with Hyberbolic Time Chamber to play with a +1/+1 counters for each charge counter on Hyberbolic Time Chamber.

Design a card (preferably a planeswalker) based around Jesus H.W. Christ who died on the cross so that you can eat beanie weenies from Mc'Donald's at low cost. Also, bonus points if make a mechanic around Jesus wagging his finger at you.
Jesus H.W. Christ – 1WW
Planeswalker-mythic rare
+1: put a +1/+1 counter on target creature.
-1: Target creature cannot attack during its controllers next turn.
-4: You get an emblem that says, “Each non-token permanent you control gains Tap: put a 1/1 townsfolk token into play.”
3

Monday, September 6, 2010

Great Designer Search Challenges, Round 1


Alright, here are my cards for your challenges thus far (most of them anyway). Some of them might be too unnecessarily complicated, but I'm ready for the next round.



Design a card while in 0 Gravity. The Vomit Comet will work but you'll get extra points for actually sneaking onto the space shuttle before it launches.
Fire Spew – 1R
Instant - Uncommon
Fire Spew deals 2 damage to target creature or player. Remove Fire Spew from the game with three vomit counters. During your upkeep, remove a vomit counter and deal one damage to target player. When the last vomit counter is removed, put Fire Spew into your graveyard.

Have a monkey, cat, or elephant paint you a picture and design your card around it.
Peanut Heaven
Land – Rare
Tap: Add one colorless mana to your mana pool.
W, Tap: Target player gains one life.
2G, Tap: Target creature gets +1/+1 until end of turn.

Write down a card design while driving a car. (No cruise control)
Tailgating Sports Car – 3WR
Creature-Hot Rod-Uncommon
Haste, When Tailgating Sports Car comes into play tap target creature. That creature does not uptap during its controllers next untap phase.
3/2

Come up with a card design immediately after waking up.
Endless Freefall – 3B
Sorcery-Common
Remove target non-artifact from the game.

Go Super Sayian and fight and beat Freiza thus saving the planet Namek from imminent destruction. Then design a card.
Cute Bunny Rabbit-1W
Creature-Beast-Uncommon
During your upkeep, gain 5 life.
When you attack, block or play a creature spell, sacrifice Cute Bunny Rabbit.
0/1

Design a card that encapsulates the feel of a nuclear apocalypse (ya know the one Barrack Obama is planning).
Secret Muslim Arugula Coup – 5BR
Sorcery – Rare
Each player sacrifices 5 lands, discards 5 cards and sacrifices 5 creatures.

Design a drawback mechanic based off of the idea of addiction or drunkenness. The card's abilities don't necessarily have to worsen as the creature get more wasted.
Drunken Stupor - 1R
Enchantment- Aura - Uncommon
Creature aura
At the beginning of your upkeep, put an alcohol counter on target creature. That creature gets +2/+2 for each alcohol counter on it. Sacrifice that creature if it has 5 or more alcohol counters.

 Design some sort fixed card from the power nine (or anything broken from the early days of magic, I'm thinking type 1 shit).
Tolarian School for the Blind
Land – Mythic Rare
Tolarian School for the Blind comes into play tapped.
Tap: Add U to your mana pool for each artifact you control. Play this ability only if you control an equipment.

Come up with a new way to prevent card disadvantage inherent in creature enchantments.
Eternalize
Enchantment-Aura-Rare
Creature Aura
Target creature gets +3/+3 and has flying.
If Eternalize is in your graveyard, you may pay 3WW to return it to your hand. Use this ability only during your upkeep.
2: Plainscycling

 Eat 6 burritos before bed. Wake up and design a Spanish flavored set.
Too Many Tacos - R
Instant-Common
Target attacking creature an opponent controls gets +3/+0, haste, and trample until end of your. Destroy that creature at the end of combat.

 Design the next blue planeswalker so that it is not overshadowed by Jace the Mindsculpter AND not completely broken. & Create a new "Solemn Simulacrum" based on Randy Buehler's sexy attributes.
Randy Buehler, God of All the Land - 1UUG
Planeswalker – Mythic Rare
+1: Target creature gets -4/-0 until your next upkeep.
-2: Draw two cards.
-7: Search your library for up to three creatures and/or artifacts and put them into play.
3
Get Joey drunk with Rum and sit him in front of MS Paint for 3 hours. Design cards based on artwork from this session.
Alien/Yeti Spaceship – 5UU
Creature – Beast-Mythic Rare
Flying
When Alien/Yeti Spaceship comes into play, target opponent must search your library for one creature card. Put the chosen creature card into your hand and shuffle your library.
5/6

Monday, August 30, 2010

My Training for the Next Three Weeks

What's cooler than an indie text-based rpg about composing haikus with voice acting by Christopher Walken?

 That's right: I'm getting a second chance to take my rightful place in Washington so I can play checkers and discuss fatties all day with Mark Rosewater and stare longingly at Randy Buehler's desk, wishing he still worked at Wizards so I could cuddle with him.

Anyway, if I am going to be able to beat the throngs of magic dorks who have backpacks full of cards that they bring with them everywhere they go, I'm thinking I need to do some serious training. How serious? I'm talking Martin beating the Chinese kid at Smash Brothers serious. That's why I need your help to come up with a list a 50 challenges I have to complete in the next three weeks before the contest actually begins. These challenges need to be increasing in difficulty, doable in the 3 week time frame, and difficult enough to prepare me to slay the dragon that is the inevitable magic design test that weeds out most of the people from the start.

I'll start you off with challenge #1: Design a card that is better than anything Matt Bell could design

And here is my answer:

My Donkey Friend - 1W
Creature - Beast Comrade - Common
When Donkey Friend enters the battlefield, you may search your library for an enchant creature card, reveal it, and put it into your hand.
2/1