Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, January 25, 2011

Super Spoiler

Hey guys,
I've hacked into Mark Rosewater's computer and found the script for the lost super-robo shark episode of Rosanie. But more importantly, I've found what's perhaps the most broken magic card ever to the see the day of light:

Meow Mixer - RRRRRRRRRRRRRR
Donkey Sorcery

Affinity for everything
Cannot be countered.
Target player must lock their deck, battlefield, and hand in a 4' by 4' by 4' cubic box with 5 live cats and at least 1 pound of pure Columbian cat nip for a duration of 10 minutes. Any cards scratched by the cats are removed from the game and replaced with Mountain Goats. If any cards named mountain goat are scratched the owner must be forced to listen to a Creed cover band or watch Glen Beck for an amount of time equal to 3 minutes per Mountain Goat defaced.

All Creatures gain bands with walls and are undead wombats in addition to their normal creature types.

Kicker-G: target creature lose banding, rampage, or cycling until end of turn.

Elder EnderHaagen cycling (2)
Whenever you cycle Meow Mixer, target President named Barrack Obama makes abortions legal and mandatory. Then, he eats some arugula and makes snarky comments about the lower classes.

Sunday, October 31, 2010

I Don't Want to Live in The Real World

It's strange to me how there are a ton of niche markets for video and computer games from interactive fiction to roguelike rpgs to baseball stat sims to modern adventure games that are expanding gradually. However, it feels like many of the mainstream game making companies are making the same game over and over again with slight tweaks. I think many gamers are thirsty for innovation and diversification, yet the gaming companies are too afraid to stray far from the norm because they are afraid it will hurt their bottom line. Gamers are more sophisticated that the companies are currently giving them credit for and this great article provides an example of one game that has bucked the system (at least graphically) and succeeded on a fairly large scale.

Tuesday, October 5, 2010

Violence in Video games

Violent video games don't always make us aggressive

Since violent video games were responsible for Columbine and 9/11, our culture has rightfully persecuted them with the spiteful vigor they deserve. Seriously, I know while some of you enjoy scalping screaming, innocent civilians in video games, but I do believe that too many video games use of violence is lazy, sensationalist, and devoid of a discussion of the way violence functions in our society. Too many video games copy the way violence has been used in other games without regard to the way it effects human life to the point where a game that does not use killing, such as Pokemon, seem refreshing. Violence can be an incredible way of bring tension and drama to a story when it is portrayed with the gravity or satire it deserves (I'm thinking Shakespeare).
This article I believe hits the nail right on the head and is required reading for all of you. Please turn in a one page response paper to me by next Monday.