Doing something simple over and over and over again can cause
frustration in attaining the same undesirable results, like a bullying victim
who repeatedly does nothing but ignore the insults and the swirlies. Doing
something over and over and over again can cause boredom with an overly
familiar task like searching out every line of code in a program to prevent the
Y2K bug. However, with the right kind of task that has the right balance of
challenge, hand-eye coordination and the that wonderful release of dopamine
that video games provide, such repetition can be a comforting and even spiritual
experience.
I discovered Carax’95, a Japanese freeware space shooter
developed by BIO 100%, while in a freeware downloading phase during my senior
year in high school and quickly became engrossed. A few hours after walking
across the stage at my high school graduation, I arrived back home and wondered
why I didn't feel any different. I was now a high school graduate and would be
heading off to Hope College in the fall, but I didn't feel any sense of
accomplishment. Everything felt the same as it did when I was in high school. So
while I imagined most of my graduating peers to be crammed in suburban
basements and attics drinking wine coolers and cheap beer purchased by their older
brothers, I played Carax’95 until I went to bed. Something about it felt safe,
like despite all the changes that would come in the next few months, I could always
find return to the comfort of driving my little blue spaceship through an ocean
of twinkling stars.
After a few weeks, I ended up leaving it behind to play some
other games, but it never lost its spot on my hard drive. Months later at Hope
College, I was anxious that college was going to be much more difficult that
high school and worried that people would think I was weird if I played too
many computer games, so I deleted most of the games off my hard drive (even
civilization II) and, with my new group of friends and my intense focus on my
schoolwork, didn't end up having the time to play any computer games anyway.
Except for Carax’95. My first semester of freshman year, it made an excellent
study break game, the kind of game I could play twice to escape my reading or I
could play compulsively attempting to beat my highest score and delve further
into the waves of alien spaceships (I guess I don’t know for sure that I am
fighting alien ships for sure since there is no backstory to the game--maybe my
enemies think I am the alien invading them). I played it every day like brushing
my teeth or praying to God that He will bring me a new Hot Wheels.
After playing it so many times and getting about as adept at
it as my hand-eye coordination would allow, my obsession with Carax’95 starting
coming down to tweaking small elements of my strategy to get an incremental advantage.
I developed a systematic plan for all of the earlier levels of the game: each
movement of my ship was choreographed to avoid enemy bullets and each break in
my shooting was intentionally planned to maximize my hit percentage and attempt
to accrue bonus time added back to the clock. Even though I knew that I was
never going to be a professional gamer and imagined that Martin would be able
to beat my highest score on maybe his 3rd try at the game, I strived
to understand every nut and bolt of how the simple game worked, which enemy
ships to attack first and which ways to move my ship to avoid their bullets. The
challenge of mastery motivated me to practice while the uniformity of the game
brought normalcy as my world was changing around me in my transition to college
away from home.
From pong to angry birds, many of the best games ever are
also the simplest. Of course, games nowadays are all over the map when it comes
to complexity from the simple, accessible android games to the daunting and unapologetically
open-ended Dwarven Fortress. I love being able to understand the inner workings
of complicated games (OOTP Baseball is one of the most complex games this side
of Dwarven Fortress) , but I also love reaching a meditative , zen-like state playing the same
level of the same game over and over and over. The endless random nature of
games like Diablo or Berzerk or countless other games can do wonders for replay
value and help bust that Y2K bug style boredom. However, when it comes to
shooters or platformers, I’ll take a well-polished and well-designed game like
Carax’95 with constant, repetitive game play any day.
Carax’95 can be downloaded here: http://bio100.jp/play_game/index.html.
I totally got this way with Snood in high school and college. Its really cool getting to know a game like this so well that you can beat it easily. It is really true that repeatedly playing a game like this can kind of put you in a zen-like state. Its like a form of meditation.
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