Showing posts with label cube. Show all posts
Showing posts with label cube. Show all posts

Sunday, January 15, 2017

Multiplayer Cube

So, I have been reading a lot about cube recently because I want to update the multiplayer cube. There aren't a lot of resources about multiplayer cubes on the internet, but I am going to apply a lot of lessons from articles about regular cubes and from observations of what makes a good draft format based on sets that Wizards points out. One of the biggest changes that I think will make it more fun and strategic to play is to change the variability in power level so that it isn't just all the best cards in multiplayer magic. This would lead to more flexibility in what cards could be good enough to be played in the cube allowing for more interesting cards and more synergies.

Additionally, I am looking to move more towards making the cube have flexible themes that you can build your deck around. Like in regular draft sets, I want these to have some overlap so some cards are good in multiple themes or good enough on their own, so there won't be many cards that only fit in one archetype. So, based on all this, my question for you guys is what mechanics or keywords do you think are the most fun to play with in the multiplayer magic and might warrant being an archetype in the cube?

I'd also be interested in hearing any other ideas you might have about how to go about reworking the cube.

Sunday, November 6, 2011

Multiplayer Cube

So, I have been working on a pauper cube that will be mostly for one-v-one drafting, which I have almost completed and will post here for comments once I have it done and entered in cockatrice. I have been enjoying making this cube and was thinking it would be great if we could make a cube to draft for our favorite format: Chaos Multiplayer. It seems to me that a well made multiplayer cube with all cards chosen specifically because they would work well in multiplayer could be a ton of fun, allow us to play with cards we wouldn't usually play with and shake up the way our games work a bit.

I don't want to overload us with alternate formats, especially if I am the only one who thinks this sounds like fun, but I am really looking forward to constructing this. Similar to the craft of the lumberjack, it is like creating a work of art.

So, here are my ideas for some different possible themes for a multiplayer cube:

1. Mono-green with lots of acceleration, big creatures and token generation
2. Big creatures+pump spells+auras and limited (possibly no?) creature removal
3. Tons of chaos cards (Goblin Game, Shared Fate, Coin Flip Cards, etc.)
4. A Mill-centric cube, where all the cards revolve around milling
5. A (more traditional and probably boring) power cube that takes all the most powerful multiplayer cards and throws them together

What do you guys think? Do you have any other ideas for cube themes?