Around the same time I was working on “Cutting
Leaves of Grass,” I was had a job at Quiznos. As a “sandwich artist” at Quiznos,
we would be hit with intense RTP lunch rushes from about 11:30am to 2pm where
time would fly by as I made one sandwich after another only breaking to grab
more ingredients out of the cooler. During
these moments my muscles would take over without much conscious effort from my
brain. My arms knew how to cut the bread without looking, the right amount of
meat without weighting it, the right order to stack the tomatoes and cheese and
the way to slide the sandwich into the oven. My muscles worked like a computer: customers
would say their order to me and my muscles would output the sandwich within a
few seconds over and over and over.
After nights of closing the store at Quiznos, I
would come home and play Warning Forever, still dressed in my black collard Quiznos
shirt and think about Chris’s racist theories on black customers or which
evening station was the easiest: dishes, moping or stations. With practice, my fingers
took over for my brain in Warning Forever the same way they did at Quiznos.
Although different from Carax’95 in subtle ways, the
ultimate joy of Warning Forever is the same: simple futuristic graphics combined
with intense button-mashing action where mastery requires devising a deliberate
plan of attack. Like Carax’95, Warning Forever is a simplistic Japanese
freeware space shooter game, but, unlike Carax’95, it is not a continuous wave
of levels that are identical on every playthrough.
Given its randomly generated nature, it is
difficult to deconstruct the specific strategy you need for each level like in
Carax’95, but instead you have to apply certain basic principles to each random
boss. Most chess players, except for the masters who have memorized countless
different board states and have a deep understanding of the appropriate
strategies in each situation to the point that it requires little mental
processing time, approach chess in the same way, using some overarching
principles and strategies to help them make each decision in the game. Warning
Forever works in a similar way where generalized strategy serves you well
regardless of what kind of boss the game throws your way.
In Warning Forever, you navigate your tiny space
ship around randomly generated and increasingly gigantic bosses with a variety
of moving parts and different kinds of weapons. After the first few easy levels
with relatively small bosses, the bosses start to take up the majority of the
screen giving you more than a little corner to dodge bullets. Being
aggressively intentional about taking out certain areas of the ship is critical
in these later levels to afford yourself more screen real estate to maneuver. Targeting
weak structural points in the boss’s ship can blow off an entire limb. Destroying
specific weapons like the torpedo cannons is also critical to your survival.
As you will see from most of the rest of the list (save
two other games including the next one), few hand-eye coordination, arcade
style games have captured my attention enough to become one of my favorite
games. Whereas most action games and especially first person shooters require keen
hearing and seeing to be able to react quickly and decisively, I prefer games
that use my internal skills, allowing me to think and strategize and understand
and deconstruct. Therefore, both Carax’95 and Warning Forever are special games
to me in that they feel comforting, allowing me to go onto meditative autopilot
while playing and at the same time allowing me to think of new techniques in
between games. As evident by the fact that there are nothing but more simple
action games on this list, this combination of simple repetition and strategic
depth create an experience that, like a perfectly crafted pop song (Good
Vibrations is better than any Beatles song), is perfect in its coat of sublime
simplicity. Many, many more unique and intricate action games have come and
gone, but few can recreate the same experience of Warning Forever.
Warning Forever can be downloaded here: http://www.hikware.com/Prod/index.html#wf.
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